AoeStats
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Nomad

512186126Analyzed
4v4 RM · 10d ago on Oct 8, 2026· 57m 51s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Tatars · France
899
+15
🇩🇪 Chinese · Germany
895
+15
🇦🇷 Franks · Argentina
826
+18
🇹🇷 Huns · Türkiye
816
+18
vs
🇯🇵 Magyars · Japan
897
-18
🇧🇪 Vikings · Belgium
887
-17
🇮🇩 Spanish · Indonesia
873
-17
🇯🇵 Britons · Japan
818
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,040 16:40 24:27 — ⚔ Fish Boom FC into Scouts
29 1,664 15:33 45:10 55:26 ⚔ Fish Boom into Towers into Scouts
25 1,473 15:05 19:08 37:05 ⛏ Fish Boom FC
23 1,330 15:52 34:22 44:04 ⚔ Fish Boom into M@A into Archers into Fire Galleys
19 1,112 15:54 22:13 47:22 ⛏ Fish Boom FC
15 879 16:36 22:38 — ⛏ Fish Boom FC
14 788 22:33 27:15 35:52 ⛏ Fish Boom
10 581 16:07 28:42 39:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,270 17,995 21,120 1,700 65,085 79,737
20,670 21,274 7,860 4,745 54,549 58,217
26,250 12,405 5,465 1,655 45,775 58,093
19,275 12,195 10,335 1,700 43,505 45,404
13,440 11,674 7,585 1,350 34,049 38,956
10,905 12,560 6,840 2,035 32,340 35,893
9,270 11,420 2,010 3,385 26,085 30,714
6,140 6,900 2,100 200 15,340 18,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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