AoeStats
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MegaRandom

512144345Analyzed
4v4 RM · 9d ago on Oct 8, 2026· 137m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
904
+14
🇮🇩 Mongols · Indonesia
857
+16
🇻🇳 Britons · Vietnam
798
+19
🇮🇳 Franks · India
786
+19
vs
🇦🇺 Teutons · Australia
923
-26
🇪🇸 Romans · Spain
890
-18
🇩🇪 Varangians · Germany
844
-16
🇷🇺 Cumans · Russia
793
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 4,073 10:01 33:39 47:39 ⚔ Scouts into Skirms
28 3,836 11:52 17:05 34:25 ⛏ Fast Castle
23 3,152 9:40 18:27 29:50 ⛏ Fast Castle
21 2,872 13:15 31:11 47:18 ⚔ Drush into Archers into Skirms
20 2,701 13:04 19:45 39:58 ⛏ Fast Castle
20 2,763 11:57 23:28 37:06 ⛏ Fast Castle
19 2,560 10:37 17:37 39:37 ⛏ Fast Castle
1 112 — — —

Resources

Player Food Wood Gold Stone Spent Collected
73,195 55,945 34,060 11,700 174,900 179,473
39,350 51,853 74,025 4,100 169,328 174,667
79,935 48,070 34,540 2,845 165,390 170,672
57,260 34,266 34,955 5,625 132,106 136,932
55,425 45,145 22,445 5,555 128,570 138,949
33,255 50,170 28,245 3,190 114,860 131,824
66,505 26,503 13,830 2,175 109,013 112,515
1,600 75 50 0 1,725 1,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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