AoeStats
← Tzampuku

Arena

515493981Analyzed
2v2 RM · 15d ago on Oct 22, 2026· 53m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Portuguese · Portugal
751
+16
🇧🇷 Khmer · Brazil
736
+17
vs
🇷🇴 Varangians · Romania
783
-17
🇷🇴 Japanese · Romania
732
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,214 11:07 15:16 31:44 ⛏ Fast Castle
26 1,396 11:05 17:44 26:22 ⛏ Fast Castle
19 1,003 11:31 20:33 24:53 ◆ FC into Fast Imp
10 551 11:57 18:21 36:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,870 24,383 18,400 2,550 75,203 92,772
14,210 25,490 18,125 2,800 60,625 72,236
17,110 14,430 10,830 3,935 46,305 66,887
16,075 13,085 9,510 3,175 41,845 51,179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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