AoeStats
← Tzampuku

Arabia

512453029Analyzed
2v2 RM · 8d ago on Oct 9, 2026· 68m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Bulgarians · Romania
758
+16
🇷🇴 Japanese · Romania
725
+18
vs
🇺🇸 Spanish · United States
773
-17
🇺🇸 Magyars · United States
762
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,846 10:25 21:49 46:09 ⚔ Drush into Skirms
31 2,116 11:33 17:14 36:51 ⛏ Fast Castle
16 1,132 11:26 17:19 48:38 ⛏ Fast Castle
5 365 10:44 41:48 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,125 21,108 17,215 850 74,298 96,951
20,535 15,030 7,635 3,060 46,260 56,754
19,455 12,682 12,230 1,500 45,867 50,004
5,555 2,040 350 0 7,945 12,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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