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Arabia

511009811Analyzed
1v1 RM · 16d ago on Oct 3, 2026· 75m 8s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Franks · India
913
+18
vs
🇩🇪 Ethiopians · Germany
946
-18
Player eAPM Actions Feudal Castle Imperial Opening
32 2,401 9:12 27:26 49:36 ⚔ Scouts into Skirms
29 2,181 9:19 21:00 48:25 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,965 26,490 14,235 1,860 72,550 75,208
29,665 21,872 16,825 3,650 72,012 77,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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