AoeStats
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Golden Pit

515536282Analyzed
3v3 RM · 13h ago on Oct 22, 2026· 48m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1475
+15
🇩🇪 Mongols · Germany
1373
+19
🇩🇪 Magyars · Germany
1312
+21
vs
🇦🇷 Varangians · Argentina
1482
-20
🇦🇷 Vietnamese · Argentina
1420
-18
🇦🇷 Shu · Argentina
1408
-17
Player eAPM Actions Feudal Castle Imperial Opening
59 2,870 9:35 27:33 — ⚔ Scout Rush
54 2,645 9:18 22:41 40:54 ⚔ Archer Rush
46 2,265 9:20 24:23 37:26 ⚔ Archer Rush
44 2,158 9:43 21:58 — ⚔ Scout Rush
35 1,730 9:36 25:12 — ⚔ Archer Rush
28 1,384 10:28 22:51 48:16 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,250 17,280 10,635 2,055 44,220 47,532
11,595 14,081 11,650 975 38,301 40,265
19,275 5,813 10,520 200 35,808 38,075
12,245 11,620 7,670 1,500 33,035 34,625
17,710 7,462 5,985 1,020 32,177 32,898
9,500 9,060 5,420 2,575 26,555 27,601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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