AoeStats
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Arena

514144530Analyzed
4v4 RM · 2d ago on Oct 16, 2026· 46m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1340
+11
🇧🇷 Khmer · Brazil
1193
+17
🇨🇳 Mongols · China
1180
+17
🇦🇷 Franks · Argentina
1150
+19
vs
🇩🇪 Danes · Germany
1322
-20
🇫🇷 Lithuanians · France
1228
-17
🇹🇷 Vietnamese · Türkiye
1211
-16
🇹🇷 Malay · Türkiye
1089
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 1,977 10:22 15:10 31:52 ⛏ Fast Castle
40 1,853 10:59 15:38 30:26 ⛏ Fast Castle
38 1,769 10:42 15:17 30:21 ⛏ Fast Castle
32 1,496 9:34 14:13 29:51 ⛏ Fast Castle
31 1,417 10:01 15:26 28:50 ⛏ Fast Castle
30 1,392 10:08 14:43 31:25 ⛏ Fast Castle
29 1,334 10:47 14:33 29:36 ⛏ Fast Castle
25 1,162 11:11 14:42 27:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,310 24,675 11,820 3,650 66,455 75,747
31,900 21,420 10,650 1,065 65,035 77,456
28,145 12,495 18,665 3,600 62,905 79,817
29,195 9,880 15,820 2,900 57,795 70,089
30,245 12,895 12,020 1,750 56,910 61,457
15,180 22,068 13,915 1,840 53,003 62,850
15,775 16,440 9,560 4,200 45,975 69,735
17,050 13,151 6,780 1,560 38,541 49,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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