AoeStats
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Arena

511337465Analyzed
3v3 RM · 12d ago on Oct 4, 2026· 62m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vietnamese · Brazil
901
+15
🇩🇪 Teutons · Germany
847
+17
🇩🇪 Inca · Germany
731
+21
vs
🇹🇼 Persians · Taiwan
876
-18
🇫🇷 Vikings · France
859
-18
🇨🇳 Huns · China
855
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,927 10:32 15:26 31:48 ⛏ Fast Castle
20 1,235 10:06 18:59 37:06 ⛏ Fast Castle
19 1,203 11:43 21:11 32:36 ⛏ Fast Castle
18 1,132 10:33 20:32 33:27 ⚔ FC into Archers
15 952 12:17 17:48 29:36 ⛏ Fast Castle
13 795 14:04 27:17 41:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,400 19,700 21,415 8,855 93,370 103,376
31,520 31,325 22,655 2,205 87,705 111,122
38,680 25,145 20,085 2,350 86,260 92,067
25,530 23,125 18,225 4,325 71,205 74,096
30,375 15,060 11,505 2,600 59,540 73,941
11,025 17,425 7,245 1,875 37,570 39,451
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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