AoeStats
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Arena

515498542Analyzed
3v3 RM · 14d ago on Oct 22, 2026· 44m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Britons · Romania
1029
+11
984
+13
🇲🇽 Poles · Mexico
766
+22
vs
🇮🇹 Slavs · Italy
973
-18
🇺🇸 Wei · United States
898
-15
🇮🇹 Bohemians · Italy
855
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,059 11:34 15:35 34:54 ⛏ Fast Castle
23 1,048 11:21 15:23 29:20 ⛏ Fast Castle
20 909 11:27 16:29 35:40 ⛏ Fast Castle
17 748 13:12 17:31 32:02 ⛏ Fast Castle
14 643 10:30 14:24 29:20 ⛏ Fast Castle
13 603 10:45 19:39 35:44

Resources

Player Food Wood Gold Stone Spent Collected
29,090 22,015 9,720 1,655 62,480 67,075
28,405 13,705 12,710 3,340 58,160 74,551
26,835 11,705 14,200 2,150 54,890 62,301
18,180 9,060 8,950 3,000 39,190 56,486
14,455 15,440 5,780 2,135 37,810 38,965
12,520 14,890 7,620 2,150 37,180 42,316
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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