AoeStats
← Nielu256

Black Forest

511593441Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 59m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Spanish · Austria
975
+15
🇷🇴 Gurjaras · Romania
963
+15
🇬🇧 Bohemians · United Kingdom
957
+15
🇦🇷 Khmer · Argentina
945
+16
vs
🇵🇱 Italians · Poland
999
-18
🇨🇱 Vietnamese · Chile
966
-26
🇨🇳 Persians · China
910
-14
🇹🇷 Celts · Türkiye
894
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,329 11:15 14:53 27:05 ⛏ Fast Castle
35 2,106 12:50 17:43 35:11 ⛏ Fast Castle
25 1,513 10:08 15:58 28:06 ⛏ Fast Castle
21 1,274 13:59 21:12 38:29 ⛏ Fast Castle
20 1,215 12:24 23:16 45:32
19 1,165 11:03 20:55 33:48 ⚔ Archer Rush
19 1,115 11:55 19:39 31:26 ⛏ Fast Castle
16 981 18:44 28:37 43:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,285 23,275 22,040 2,800 94,400 106,132
41,700 20,735 17,360 4,690 84,485 105,325
42,270 12,870 18,645 4,335 78,120 95,708
31,030 32,020 10,635 3,100 76,785 96,312
32,650 24,530 12,155 1,940 71,275 79,371
28,460 19,362 20,370 2,785 70,977 75,214
19,480 19,686 13,985 1,855 55,006 75,664
15,275 15,211 5,395 2,515 38,396 42,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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