AoeStats
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Arabia

511621546Analyzed
1v1 RM · 12d ago on Oct 5, 2026· 55m 23s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Cumans · Czechia
808
+16
vs
🇺🇸 Britons · United States
816
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,436 10:33 21:03 36:18 ⚔ Skirms FC
17 914 9:36 22:37 42:43 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,340 26,591 14,625 3,650 72,206 83,512
22,105 17,536 13,930 2,380 55,951 60,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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