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Nomad

511871856Analyzed
4v4 RM · 24d ago on Oct 7, 2026· 24m 6s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Hindustanis · Mexico
1561
+12
🇲🇽 Spanish · Mexico
1453
+16
🇲🇽 Persians · Mexico
1403
+19
1349
+21
vs
🇧🇷 Vietnamese · Brazil
1459
-17
🇧🇷 Portuguese · Brazil
1458
-17
🇦🇷 Bulgarians · Argentina
1457
-17
1457
-17
Player eAPM Actions Feudal Castle Imperial Opening
74 1,790 12:25 16:57 — ⚔ Fish Boom FC into Archers
56 1,360 14:15 18:15 — ⚔ Fish Boom FC into Towers
49 1,182 13:16 17:25 — ⛏ Fish Boom FC
48 1,168 12:45 17:36 — ⛏ Fish Boom FC
36 863 13:27 18:06 — ⛏ Fish Boom FC
34 810 — — — ⛏ Fish Boom
28 680 12:27 — — ⚔ Tower Rush
26 633 14:15 19:21 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
6,225 5,165 1,150 950 13,490 13,945
5,900 4,555 1,255 850 12,560 12,767
5,025 4,535 1,180 895 11,635 11,091
4,275 5,405 740 200 10,620 11,628
4,735 3,126 2,000 200 10,061 10,274
3,850 3,675 300 1,065 8,890 8,284
2,350 1,888 50 205 4,493 4,640
2,200 1,375 50 470 4,095 4,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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