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African Clearing

510440699Analyzed
4v4 RM · 1mo ago on Oct 1, 2026· 52m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Varangians · Chile
1520
+13
🇨🇱 Mongols · Chile
1497
+14
1480
+15
🇧🇷 Danes · Brazil
1447
+16
vs
🇦🇷 Koreans · Argentina
1514
-18
1472
-15
🇺🇸 Maya · United States
1425
-13
🇬🇧 Mongols · United Kingdom
1389
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,865 12:53 24:39 45:55 ⚔ Archer Rush
51 2,658 13:26 27:15 48:40 ⚔ Drush into Skirms
46 2,395 11:20 22:27 41:03 ⚔ Scouts into Skirms
46 2,381 14:06 18:11 37:48 ⛏ Fast Castle
44 2,268 13:09 20:00 48:51 ⚔ Scout Rush
37 1,935 11:48 33:30 — ⚔ Archers into Scouts
35 1,818 14:18 18:11 33:01 ⛏ Fast Castle
31 1,607 13:26 19:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,110 24,015 20,195 5,115 89,435 94,171
25,995 27,770 15,805 3,905 73,475 74,451
17,420 16,276 9,565 2,625 45,886 50,397
16,915 18,190 6,730 2,595 44,430 46,335
14,205 14,534 11,180 3,125 43,044 46,953
12,170 12,965 4,445 1,275 30,855 32,773
12,215 10,938 2,495 3,135 28,783 30,813
6,070 10,883 2,885 1,650 21,488 24,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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