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Lombardia

508999458Analyzed
4v4 RM · 1mo ago on Sep 25, 2026· 26m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1493
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vs
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1410
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Player eAPM Actions Feudal Castle Imperial Opening
56 1,456 9:48 — — ⚔ Archers into Skirms
51 1,324 9:14 — — ⚔ Scout Rush
50 1,308 9:35 20:39 — ⚔ Archer Rush
42 1,086 9:17 24:17 — ⚔ Scout Rush
39 1,010 11:58 15:56 — ⛏ Fast Castle
37 957 9:33 19:22 — ⚔ Scout Rush
36 936 9:52 21:04 —
28 733 8:57 21:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,675 5,702 2,295 850 15,522 16,442
6,080 4,959 2,700 100 13,839 15,054
6,500 4,316 1,130 200 12,146 13,259
7,545 4,220 150 125 12,040 13,657
6,010 3,607 1,160 900 11,677 11,862
5,575 2,616 900 1,270 10,361 10,516
4,395 3,785 1,875 0 10,055 11,260
5,095 3,220 570 20 8,905 9,429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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