AoeStats
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Arena

511013323Analyzed
4v4 RM · 15d ago on Oct 3, 2026· 47m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Burmese · Italy
1791
+14
🇨🇳 Maya · China
1723
+17
🇮🇹 Chinese · Italy
1694
+18
1671
+20
vs
🇦🇷 Byzantines · Argentina
1808
-19
🇺🇸 Magyars · United States
1764
-18
🇧🇷 Bulgarians · Brazil
1729
-17
🇧🇷 Romans · Brazil
1681
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 2,689 8:25 16:44 28:27 ⚔ FC into Scouts
54 2,551 12:21 15:49 33:32 ⛏ Fast Castle
54 2,550 11:25 14:57 28:23 ⛏ Fast Castle
51 2,413 10:07 13:38 23:33 ⛏ Fast Castle
49 2,325 10:52 14:34 31:24 ⛏ Fast Castle
42 2,006 10:52 14:41 30:08 ⛏ Fast Castle
39 1,877 10:45 14:26 27:48 ⛏ Fast Castle
36 1,735 8:16 20:24 25:11 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
41,595 17,570 24,180 2,900 86,245 86,109
29,230 30,755 18,105 1,900 79,990 90,046
25,285 25,405 17,905 3,000 71,595 88,074
26,080 23,525 14,165 2,300 66,070 70,139
17,125 25,408 18,925 4,285 65,743 71,334
24,680 20,190 12,305 1,805 58,980 63,502
17,685 17,600 6,750 3,135 45,170 47,035
14,655 16,110 6,280 3,750 40,795 55,768
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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