AoeStats
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Arena

513396644Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 32m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
2032
+13
🇮🇹 Armenians · Italy
2031
+13
🇩🇪 Gurjaras · Germany
1883
+19
🇩🇪 Persians · Germany
1856
+20
vs
🇹🇼 Ethiopians · Taiwan
2013
-19
🇹🇼 Tupi · Taiwan
1960
-16
🇹🇼 Burmese · Taiwan
1942
-16
🇹🇼 Italians · Taiwan
1894
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 1,707 9:55 13:55 — ⛏ Fast Castle
53 1,694 10:47 14:45 27:36 ⛏ Fast Castle
52 1,652 10:03 13:50 26:33 ⛏ Fast Castle
39 1,245 10:24 14:42 — ⛏ Fast Castle
39 1,244 10:03 13:35 — ⛏ Fast Castle
37 1,184 8:33 22:56 — ⚔ Towers FC
37 1,174 9:55 13:36 27:32 ⛏ Fast Castle
36 1,160 10:02 13:44 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
22,350 14,230 7,310 1,100 44,990 45,763
12,550 10,945 8,215 2,940 34,650 39,734
12,175 8,828 4,145 2,590 27,738 30,105
13,715 10,450 2,245 400 26,810 29,184
11,175 9,177 250 1,710 22,312 23,308
9,565 7,700 3,740 1,135 22,140 25,808
7,800 6,729 595 1,220 16,344 18,712
3,250 3,343 3,270 35 9,898 9,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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