AoeStats
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Lombardia

507950737Analyzed
4v4 RM · 1mo ago on Sep 20, 2026· 42m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
924
+12
🇹🇼 Koreans · Taiwan
891
+14
🇨🇳 Bulgarians · China
877
+14
🇹🇼 Portuguese · Taiwan
862
+15
vs
🇬🇷 Lithuanians · Greece
961
-19
🇫🇷 Burgundians · France
829
-13
🇩🇪 Jurchens · Germany
796
-12
🇺🇦 Japanese · Ukraine
768
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,572 9:58 15:03 37:52 ⛏ Fast Castle
29 1,216 12:45 20:18 — ⚔ FC into Archers
24 1,018 11:11 21:37 41:58
24 1,003 11:51 18:25 32:31 ⛏ Fast Castle
22 929 13:42 17:39 36:00 ⛏ Fast Castle
22 957 11:41 25:06 31:39 ⚔ Archers into Fast Imp
16 672 13:58 22:42 37:52 ⚔ FC into Skirms
15 643 12:22 21:33 36:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,885 10,462 9,375 3,875 48,597 56,606
21,865 9,930 12,485 2,870 47,150 54,577
18,560 19,212 7,015 1,550 46,337 48,942
18,775 12,837 2,745 2,690 37,047 44,095
11,860 10,870 8,240 1,700 32,670 36,452
8,060 16,164 3,420 1,555 29,199 36,746
12,575 8,510 3,940 1,535 26,560 32,055
12,025 4,700 5,725 1,645 24,095 27,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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