AoeStats
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African Clearing

517898822Analyzed
4v4 RM · 5d ago on Nov 1, 2026· 19m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
1548
+12
🇨🇳 Varangians · China
1462
+15
🇨🇳 Mapuche · China
1387
+18
🇨🇳 Koreans · China
1332
+22
vs
🇦🇷 Vietnamese · Argentina
1468
-18
🇹🇼 Mongols · Taiwan
1445
-17
🇨🇳 Magyars · China
1436
-16
🇹🇼 Armenians · Taiwan
1427
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 998 12:53 — — ⚔ Archer Rush
49 955 14:06 17:47 — ⛏ Fish Boom FC
44 858 12:20 — — ⚔ Tower Rush
38 741 11:44 — — ⚔ Scout Rush
38 754 13:36 — —
35 693 12:43 — — ⚔ M@A Rush
34 669 14:12 18:10 — ⛏ Fish Boom FC
26 521 13:31 17:52 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,655 3,335 480 325 7,795 7,134
3,165 2,580 290 1,400 7,435 7,522
3,350 2,793 250 750 7,143 6,932
4,055 2,085 300 100 6,540 6,655
2,550 2,393 820 225 5,988 5,650
3,410 1,750 360 110 5,630 5,234
2,400 1,787 100 355 4,642 4,869
2,235 1,509 190 230 4,164 4,408
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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