AoeStats
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African Clearing

517897859Analyzed
4v4 RM · 5d ago on Nov 1, 2026· 6m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Chinese · Finland
1509
+13
🇦🇷 Danes · Argentina
1509
+13
🇹🇼 Mongols · Taiwan
1499
+14
🇮🇳 Cumans · India
1466
+15
vs
🇨🇳 Magyars · China
1566
-18
🇨🇳 Varangians · China
1477
-15
🇨🇳 Mapuche · China
1399
-12
🇨🇳 Koreans · China
1342
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 310 — — —
45 284 — — —
43 270 — — —
41 261 — — —
40 255 — — —
39 244 — — —
35 221 — — —
33 209 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 450 0 100 1,350 640
600 525 50 100 1,275 568
550 550 0 100 1,200 519
600 375 50 100 1,125 609
500 475 0 100 1,075 395
550 375 50 100 1,075 467
600 325 50 100 1,075 470
450 250 50 0 750 576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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