AoeStats
← Kaimera

African Clearing

511882176Analyzed
4v4 RM · 13d ago on Oct 7, 2026· 23m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Huns · Australia
1064
+11
🇨🇳 Magyars · China
1062
+11
🇨🇱 Celts · Chile
1029
+13
🇨🇱 Ethiopians · Chile
905
+19
vs
🇺🇾 Mongols · Uruguay
1059
-18
🇨🇦 Teutons · Canada
973
-14
🇨🇳 Franks · China
917
-12
🇺🇸 Danes · United States
871
-10
Player eAPM Actions Feudal Castle Imperial Opening
28 665 16:45 — — ⚔ M@A Rush
23 534 13:43 23:06 — ⚔ Scout Rush
21 497 15:37 — —
19 439 13:44 19:46 — ⚔ Scouts FC
15 340 13:55 19:24 — ⛏ Fast Castle
11 255 15:56 22:57 — ⚔ Drush
11 263 14:30 20:25 — ⚔ Archer Rush
10 244 16:07 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,650 2,291 605 750 7,296 7,762
5,110 1,500 350 100 7,060 7,958
3,705 2,705 390 100 6,900 8,291
3,030 2,510 980 200 6,720 7,014
3,605 2,512 290 100 6,507 6,864
3,055 1,997 370 225 5,647 5,472
2,720 2,542 235 120 5,617 6,804
2,410 1,275 50 100 3,835 3,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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