AoeStats
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Nomad

516886206Analyzed
2v2 RM · 1d ago on Oct 28, 2026· 44m 17s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Spanish · Brazil
861
+13
🇨🇱 Franks · Chile
631
+22
vs
🇺🇸 Chinese · United States
822
-19
🇹🇷 Huns · Türkiye
731
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 775 16:23 21:02 27:09 ⛏ Fish Boom FC into Fast Imp
16 709 14:53 26:12 — ⛏ Fish Boom FC
14 642 20:47 25:38 — ⛏ Fish Boom FC
10 438 17:13 26:03 31:43 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
16,390 12,700 7,565 1,175 37,830 44,425
14,450 10,856 8,385 3,550 37,241 42,099
14,750 7,550 8,150 3,650 34,100 35,255
7,370 9,265 1,130 875 18,640 22,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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