AoeStats
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Black Forest

511199057Analyzed
2v2 RM · 9d ago on Oct 4, 2026· 87m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Portuguese · Portugal
725
+18
🇯🇵 Georgians · Japan
707
+18
vs
🇦🇺 Georgians · Australia
769
-18
🇨🇱 Burgundians · Chile
768
-18
Player eAPM Actions Feudal Castle Imperial Opening
83 7,280 11:40 20:19 34:15 ⛏ Fast Castle
27 2,414 12:12 20:59 32:41 ⛏ Fast Castle
11 992 18:13 25:00 31:30 ⛏ Fast Castle
9 834 11:25 21:30 31:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
100,005 119,096 23,255 4,490 246,846 258,682
53,595 60,965 19,775 3,785 138,120 166,066
33,565 23,293 13,230 4,080 74,168 75,699
32,395 21,595 14,205 4,625 72,820 86,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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