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516581237Analyzed
4v4 RM · 10d ago on Oct 26, 2026· 52m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Wu · France
1351
+12
🇲🇽 Romans · Mexico
1346
+12
🇬🇧 Celts · United Kingdom
1196
+18
🇦🇹 Slavs · Austria
1168
+21
vs
🇬🇧 Japanese · United Kingdom
1278
-17
🇺🇸 Magyars · United States
1261
-16
🇩🇪 Georgians · Germany
1247
-15
🇩🇪 Byzantines · Germany
1244
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,482 9:51 21:44 37:44 ⚔ Scout Rush
44 2,329 11:13 15:01 41:36 ⛏ Fast Castle
43 2,249 11:05 22:20 46:12 ⚔ M@A into Skirms
41 2,156 11:57 22:26 39:07 ⛏ Fast Castle
38 2,013 9:43 27:57 — ⚔ M@A into Skirms
28 1,469 9:52 23:29 35:22 ⚔ Towers FC
24 1,261 11:23 15:48 — ⛏ Fast Castle
21 1,121 10:52 19:23 35:33

Resources

Player Food Wood Gold Stone Spent Collected
32,450 18,075 12,740 3,530 66,795 71,198
25,245 20,606 12,865 1,375 60,091 76,537
29,655 15,945 11,060 2,525 59,185 61,963
22,275 17,315 16,020 2,790 58,400 64,278
28,925 17,070 9,470 2,270 57,735 61,502
19,350 19,238 6,235 850 45,673 51,228
14,115 10,176 6,200 3,210 33,701 37,975
12,005 9,797 2,390 200 24,392 26,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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