AoeStats
← karao13

Oasis

514568896Analyzed
2v2 RM · 1d ago on Oct 18, 2026· 87m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
534
+9
🇬🇷 Franks · Greece
460
+11
vs
🇪🇸 Chinese · Spain
372
-10
🇩🇪 Turks · Germany
372
-10
Player eAPM Actions Feudal Castle Imperial Opening
23 2,020 12:15 21:57 40:55 ⛏ Fast Castle
21 1,861 12:42 26:54 40:17 ⚔ Scout Rush
19 1,677 9:33 20:26 44:07 ⛏ Fast Castle
13 1,155 14:48 27:16 40:35 ⚔ Drush into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
52,715 22,110 18,155 4,730 97,710 101,946
32,425 29,370 26,610 2,160 90,565 103,468
30,170 19,035 26,990 3,375 79,570 86,483
17,955 16,370 11,105 3,420 48,850 48,883
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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