AoeStats
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Oasis

515574451Analyzed
4v4 RM · 13d ago on Oct 22, 2026· 38m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Jurchens · Mexico
880
+12
🇷🇺 Khmer · Russia
864
+13
🇦🇷 Japanese · Argentina
858
+13
🇧🇷 Japanese · Brazil
827
+14
vs
🇨🇾 Bulgarians · Cyprus
935
-18
🇺🇸 Koreans · United States
762
-12
🇵🇱 Burmese · Poland
744
-11
🇧🇷 Franks · Brazil
738
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 1,031 12:14 22:17 — ⛏ Fast Castle
26 1,019 11:19 14:30 — ⛏ Fast Castle
19 722 11:29 26:21 35:21
18 692 13:01 17:54 37:46 ⛏ Fast Castle
17 666 12:39 20:40 — ⛏ Fast Castle
15 592 12:15 21:16 34:42 ⛏ Fast Castle
14 534 11:50 31:46 — ⚔ Drush into Archers
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
12,480 16,695 5,110 2,550 36,835 40,845
10,175 8,060 4,705 1,450 24,390 24,975
10,435 9,930 1,825 780 22,970 27,013
6,845 9,280 4,080 1,535 21,740 23,767
8,690 5,735 2,200 2,545 19,170 21,061
7,225 5,592 2,120 1,000 15,937 17,628
7,975 5,115 2,215 350 15,655 17,276
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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