AoeStats
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MegaRandom

512656227Analyzed
3v3 RM · 8d ago on Oct 10, 2026· 40m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
848
+15
🇨🇳 Goths · China
775
+18
🇨🇳 Varangians · China
760
+18
vs
🇺🇸 Turks · United States
851
-44
🇺🇸 Franks · United States
829
-18
🇺🇸 Berbers · United States
761
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 2,425 13:09 18:42 38:00
36 1,488 11:21 17:19 37:35 ⛏ Fast Castle
32 1,299 12:00 24:39 38:19 ⚔ Skirmisher Rush
22 910 12:06 29:08 — ⚔ Archer Rush
15 602 11:52 26:46 — ⚔ Scout Rush
12 490 14:25 — —

Resources

Player Food Wood Gold Stone Spent Collected
17,385 8,635 4,900 2,250 33,170 37,533
12,525 3,875 5,430 2,900 24,730 25,636
11,925 6,370 3,830 950 23,075 28,496
6,615 4,305 1,090 250 12,260 13,361
4,720 4,453 1,105 125 10,403 14,744
3,815 2,881 340 160 7,196 10,697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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