AoeStats
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Baltic

510843249Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 83m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
34 2,867 11:18 17:18 32:38 ⛏ Fast Castle
32 2,658 11:46 25:27 40:59
29 2,451 14:47 25:40 45:57 ⛏ Fish Boom FC
24 1,999 13:42 21:14 34:42 ⚔ Fish Boom into Archers into Skirms
22 1,853 10:47 23:21 31:39 ⛏ Fast Castle
19 1,564 10:12 21:27 38:22 ⚔ Archer Rush
18 1,515 12:26 24:42 41:00 ⛏ Fish Boom FC
17 1,385 9:23 20:27 28:12 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
42,290 58,205 40,545 5,195 146,235 161,180
38,035 34,668 25,955 2,525 101,183 131,959
30,520 40,978 23,395 5,190 100,083 132,450
24,250 41,799 21,215 3,885 91,149 104,062
33,050 30,905 17,945 1,910 83,810 91,041
30,455 25,455 19,900 7,910 83,720 119,955
30,700 17,475 11,545 1,715 61,435 75,498
18,170 19,450 10,765 1,950 50,335 55,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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