AoeStats
← El Osicudo69

Arena

513939675Analyzed
2v2 RM · 2d ago on Oct 16, 2026· 27m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1608
+10
🇲🇽 Gurjaras · Mexico
1507
+14
vs
🇨🇱 Bulgarians · Chile
1503
-13
🇦🇷 Franks · Argentina
1450
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 1,557 10:27 13:59 — ⛏ Fast Castle
54 1,466 9:17 22:37 — ⚔ Drush into Towers FC
38 1,016 9:42 13:42 — ⛏ Fast Castle
31 841 10:06 14:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,115 6,935 430 300 15,780 17,937
6,825 4,245 625 955 12,650 14,991
5,695 4,275 630 1,110 11,710 11,708
5,970 4,022 655 705 11,352 13,040
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.