AoeStats
← El Osicudo69

Arena

513703393Analyzed
2v2 RM · 3d ago on Oct 14, 2026· 53m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Burmese · Chile
1467
+15
🇦🇷 Bulgarians · Argentina
1420
+17
vs
🇦🇷 Koreans · Argentina
1474
-18
🇦🇷 Bengalis · Argentina
1396
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 3,142 10:59 15:53 36:27 ⛏ Fast Castle
46 2,473 11:11 15:00 34:22 ⛏ Fast Castle
42 2,245 10:19 14:40 29:56 ⛏ Fast Castle
28 1,513 10:54 15:19 33:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,645 19,505 11,025 2,350 57,525 61,738
27,105 15,543 8,740 3,450 54,838 55,113
15,115 24,253 12,750 1,535 53,653 55,067
20,220 19,550 5,895 1,385 47,050 58,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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