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Arena

513072002Analyzed
4v4 RM · 5d ago on Oct 12, 2026· 81m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1005
+11
🇷🇺 Portuguese · Russia
991
+11
🇨🇳 Britons · China
919
+14
🇵🇪 Spanish · Peru
774
+20
vs
🇺🇸 Portuguese · United States
919
-16
🇲🇽 Romans · Mexico
918
-16
🇺🇸 Magyars · United States
864
-13
🇺🇸 Italians · United States
815
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 3,391 11:38 16:36 31:04 ⛏ Fast Castle
41 3,304 11:32 19:21 35:36 ⛏ Fast Castle
38 3,131 12:43 20:22 46:05 ⛏ Fast Castle
33 2,699 10:13 14:20 28:36 ⛏ Fast Castle
27 2,169 11:13 18:41 34:55 ⛏ Fast Castle
20 1,668 11:12 15:43 28:38 ⛏ Fast Castle
16 1,341 10:16 16:44 44:18 ⛏ Fast Castle
15 1,214 14:17 18:46 52:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,825 58,455 64,355 9,815 185,450 189,338
71,965 63,450 9,915 4,000 149,330 173,846
23,935 42,950 31,125 2,250 100,260 124,394
30,385 29,830 26,005 4,930 91,150 99,640
42,355 29,770 8,335 1,965 82,425 90,355
31,500 28,060 13,055 2,725 75,340 84,329
21,230 32,290 12,955 3,950 70,425 74,986
18,670 18,590 27,340 2,350 66,950 73,709
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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