AoeStats
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Coastal Forest

511444411Analyzed
2v2 RM · 13d ago on Oct 5, 2026· 62m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
1314
+16
🇺🇸 Huns · United States
1192
+22
vs
🇦🇷 Khmer · Argentina
1311
-19
🇦🇷 Magyars · Argentina
1311
-19
Player eAPM Actions Feudal Castle Imperial Opening
64 3,980 11:09 21:05 41:07 ⚔ Fish Boom into Scouts
50 3,143 9:11 24:57 61:36 ⚔ Scouts into Skirms
49 3,079 8:56 19:03 59:35 ⚔ Scout Rush
39 2,416 9:49 25:56 50:22 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,460 15,411 15,410 1,385 73,666 78,683
32,480 13,704 18,225 2,755 67,164 68,994
28,335 17,657 12,965 2,250 61,207 67,338
21,730 20,610 1,970 2,960 47,270 50,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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