AoeStats
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Arabia

513260052Analyzed
3v3 RM · 7d ago on Oct 12, 2026· 58m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Wei · Spain
1317
+18
🇪🇸 Britons · Spain
1313
+18
🇪🇸 Maya · Spain
1299
+19
vs
🇩🇰 Maya · Denmark
1427
-21
🇩🇰 Malians · Denmark
1415
-20
🇩🇰 Vietnamese · Denmark
1260
-24
Player eAPM Actions Feudal Castle Imperial Opening
79 4,639 9:03 23:32 46:08 ⚔ Scout Rush
58 3,383 9:00 24:52 37:52 ⚔ Archer Rush
42 2,445 10:05 29:47 52:43 ⚔ Archer Rush
38 2,242 10:45 22:33 35:05 ⚔ Archers into Skirms
35 2,057 9:17 26:23 — ⚔ Archer Rush
19 1,128 11:13 17:32 44:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,230 15,468 34,515 2,260 115,473 117,858
23,775 27,004 12,330 2,475 65,584 75,909
13,000 18,981 21,190 1,600 54,771 55,946
23,655 11,439 11,570 1,645 48,309 51,658
14,425 15,586 9,245 1,130 40,386 44,908
9,800 11,870 6,340 400 28,410 29,406
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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