AoeStats
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African Clearing

512914849Analyzed
3v3 RM · 26d ago on Oct 11, 2026· 47m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇾 Saxons · Malaysia
1231
+16
🇳🇱 Italians · Netherlands
1193
+18
🇵🇹 Berbers · Portugal
1081
+23
vs
🇩🇪 Persians · Germany
1294
-21
🇩🇪 Malians · Germany
1273
-21
🇩🇪 Burmese · Germany
1133
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,960 14:41 18:28 — ⛏ Fast Castle
37 1,738 14:20 18:26 38:59 ⛏ Fast Castle
31 1,477 13:19 18:45 — ⛏ Fast Castle
30 1,421 11:10 18:49 35:01 ⚔ Archer Rush
26 1,245 15:04 25:35 39:14 ⚔ Scout Rush
25 1,206 11:49 19:14 38:27 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
15,630 20,290 7,230 2,750 45,900 48,392
13,825 13,608 9,220 1,730 38,383 44,798
16,305 11,848 6,135 1,700 35,988 36,849
11,035 14,264 6,680 2,450 34,429 38,217
15,380 8,680 4,970 2,410 31,440 34,543
9,475 6,589 3,335 2,660 22,059 24,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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