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African Clearing

511806947Analyzed
4v4 RM · 11d ago on Oct 6, 2026· 40m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1514
+13
🇨🇳 Spanish · China
1450
+16
🇨🇳 Turks · China
1418
+17
🇨🇳 Vietnamese · China
1416
+17
vs
🇦🇹 Wei · Austria
1504
-18
🇺🇸 Berbers · United States
1453
-16
🇷🇴 Teutons · Romania
1416
-15
🇩🇪 Varangians · Germany
1394
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 2,479 14:40 18:34 32:22 ⚔ Fish Boom FC into Scouts
39 1,583 12:51 22:20 — ⚔ Scout Rush
38 1,550 13:59 27:05 — ⚔ Scout Rush
34 1,369 14:26 18:10 35:06 ⛏ Fast Castle
31 1,279 14:16 17:49 40:34 ⛏ Fast Castle
31 1,281 16:08 25:27 — ⚔ Scout Rush
30 1,226 14:55 20:08 40:13 ⛏ Fast Castle
17 692 18:02 30:14 —

Resources

Player Food Wood Gold Stone Spent Collected
20,450 13,908 8,760 1,290 44,408 46,773
19,620 15,339 8,190 350 43,499 46,644
12,105 19,400 6,360 1,050 38,915 44,189
17,055 8,362 4,945 1,150 31,512 31,765
10,690 9,965 4,065 1,700 26,420 30,719
9,135 10,438 5,265 950 25,788 27,534
10,035 7,790 1,150 425 19,400 19,642
4,235 2,783 250 330 7,598 6,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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