AoeStats
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MegaRandom

513346707Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 47m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Berbers · Vietnam
1328
+13
🇹🇼 Spanish · Taiwan
1312
+14
🇮🇳 Bulgarians · India
1275
+15
🇷🇴 Malians · Romania
1246
+16
vs
🇪🇪 Mongols · Estonia
1316
-17
🇲🇽 Koreans · Mexico
1257
-14
1235
-14
🇩🇿 Saracens · Algeria
1222
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,435 12:54 21:42 43:29 ⛏ Fast Castle
50 2,402 13:30 17:02 — ⛏ Fast Castle
46 2,182 13:19 27:40 46:50 ⚔ Scouts into Skirms
33 1,598 14:07 26:22 — ⚔ Archer Rush
30 1,432 15:55 23:10 37:56 ⛏ Fast Castle
28 1,354 11:44 20:19 43:09 ⚔ Archer Rush
21 1,022 13:52 18:10 34:40 ⛏ Fast Castle
19 905 16:24 20:36 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,965 15,055 8,470 2,000 43,490 52,310
15,910 14,696 6,250 3,105 39,961 41,766
14,870 10,247 5,880 2,085 33,082 39,066
16,030 6,544 6,790 2,475 31,839 36,669
14,080 9,619 2,275 1,835 27,809 31,362
9,495 8,228 3,290 2,180 23,193 26,269
7,655 10,053 5,080 310 23,098 22,995
5,445 7,198 925 1,715 15,283 16,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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