AoeStats
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Nomad

508146356Analyzed
2v2 RM · 27d ago on Sep 21, 2026· 49m 35s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Koreans · Mexico
1610
+15
🇲🇽 Persians · Mexico
1519
+19
vs
🇲🇽 Spanish · Mexico
1610
-18
🇭🇰 Japanese · Hong Kong SAR China
1551
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 2,929 12:50 17:18 — ⛏ Fast Castle
50 2,492 13:39 17:16 38:49 ⛏ Fish Boom FC
39 1,953 13:15 19:00 35:40 ⛏ Fish Boom into Fire Galleys FC
32 1,596 12:58 17:35 30:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,675 28,160 14,410 5,465 63,710 68,853
26,805 24,090 8,075 4,380 63,350 75,580
24,945 15,373 13,935 1,855 56,108 61,558
8,750 5,479 4,525 760 19,514 32,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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