AoeStats
← Baron Morg Von Wigard

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514133930Analyzed
4v4 RM · 11d ago on Oct 16, 2026· 44m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Slavs · Colombia
1461
+9
🇦🇷 Spanish · Argentina
1328
+14
🇨🇳 Teutons · China
1311
+15
🇨🇴 Britons · Colombia
1279
+16
vs
1387
-17
🇧🇪 Spanish · Belgium
1274
-13
🇧🇪 Sicilians · Belgium
1262
-12
🇧🇪 Georgians · Belgium
1247
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,297 10:45 19:26 — ⚔ Scout Rush
50 2,222 8:30 26:40 40:24 ⚔ Tower Rush
48 2,144 10:53 15:12 33:52 ⛏ Fast Castle
42 1,883 11:06 15:08 35:26 ⛏ Fast Castle
42 1,879 9:09 44:20 —
38 1,680 10:10 14:10 41:17 ⛏ Fast Castle
35 1,582 9:17 23:33 41:47 ⚔ Drush into Towers FC
34 1,533 10:25 15:18 34:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,310 12,410 15,890 975 54,585 64,204
21,855 14,027 12,795 2,775 51,452 58,357
19,420 9,395 10,545 3,415 42,775 47,655
18,290 9,290 9,020 2,875 39,475 43,834
14,230 13,200 6,375 2,075 35,880 37,499
14,370 10,383 7,515 100 32,368 35,762
7,480 7,950 4,975 1,625 22,030 24,471
8,085 5,045 575 1,050 14,755 16,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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