AoeStats
← Baron Morg Von Wigard

Arena

513002790Analyzed
4v4 RM · 3d ago on Oct 11, 2026· 41m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1467
+11
🇹🇷 Mongols · Türkiye
1436
+12
🇫🇷 Britons · France
1406
+13
🇹🇷 Persians · Türkiye
1377
+14
vs
1421
-16
🇨🇱 Spanish · Chile
1393
-14
🇧🇪 Burmese · Belgium
1301
-11
🇧🇪 Byzantines · Belgium
1260
-9
Player eAPM Actions Feudal Castle Imperial Opening
48 2,011 11:24 17:37 35:12 ⛏ Fast Castle
45 1,898 10:09 15:56 27:05 ⚔ FC into Skirms
36 1,495 10:43 14:22 28:50 ⛏ Fast Castle
35 1,471 10:35 14:25 27:53 ⛏ Fast Castle
34 1,419 10:03 13:56 31:37 ⛏ Fast Castle
31 1,279 10:39 14:15 28:29 ⛏ Fast Castle
30 1,261 7:19 14:28 29:57 ⛏ Fast Castle
29 1,213 11:03 14:27 31:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,925 12,163 22,785 5,700 97,573 99,429
29,870 16,985 15,925 1,050 63,830 82,378
28,320 14,315 16,400 975 60,010 64,644
17,275 16,595 6,695 1,805 42,370 45,267
13,850 13,950 10,605 2,800 41,205 48,610
12,695 16,740 9,230 1,750 40,415 44,688
18,485 14,625 5,435 1,500 40,045 51,853
13,625 11,565 3,070 1,550 29,810 33,452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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