AoeStats
← Baron Morg Von Wigard

Arena

506690781Analyzed
4v4 RM · 2mo ago on Sep 14, 2026· 49m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Romans · France
1405
+11
🇮🇳 Dravidians · India
1281
+16
🇬🇧 Poles · United Kingdom
1280
+16
🇬🇧 Goths · United Kingdom
1147
+20
vs
🇸🇮 Bengalis · Slovenia
1365
-20
🇲🇽 Byzantines · Mexico
1263
-15
🇹🇷 Turks · Türkiye
1251
-15
🇸🇮 Cumans · Slovenia
1209
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,320 9:27 16:34 28:45 ⛏ Fast Castle
33 1,643 11:12 15:44 39:27 ⛏ Fast Castle
30 1,490 12:15 17:11 30:47 ⛏ Fast Castle
27 1,321 10:29 14:05 32:07 ⛏ Fast Castle
20 1,006 11:24 15:29 31:26 ⛏ Fast Castle
18 863 11:48 16:26 21:57 ◆ FC into Fast Imp
17 836 11:38 15:56 29:06 ⛏ Fast Castle
16 798 9:56 20:49 34:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,215 12,267 34,725 870 87,077 88,968
41,640 19,360 21,540 2,250 84,790 88,327
28,485 34,350 12,555 2,350 77,740 80,802
26,950 19,240 16,345 3,650 66,185 84,636
28,670 9,810 21,020 1,600 61,100 62,745
23,355 14,817 13,970 980 53,122 57,306
16,210 13,740 3,570 1,740 35,260 41,746
11,505 10,950 5,070 755 28,280 31,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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