AoeStats
← Baron Morg Von Wigard

African Clearing

506689616Analyzed
4v4 RM · 2mo ago on Sep 14, 2026· 3m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1405
+13
🇮🇳 Inca · India
1281
+18
🇬🇧 Spanish · United Kingdom
1280
+18
🇬🇧 Franks · United Kingdom
1147
+23
vs
🇩🇪 Vietnamese · Germany
1382
-20
🇨🇳 Italians · China
1346
-19
🇦🇺 Berbers · Australia
1303
-17
🇩🇪 Hindustanis · Germany
1283
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 133 — — —
26 82 — — —
22 68 — — —
20 63 — — —
17 55 — — —
17 55 — — —
15 46 — — —
7 21 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 300 0 100 650 66
250 275 0 100 625 50
0 325 0 100 425 25
0 275 0 100 375 0
0 275 0 100 375 0
250 25 0 0 275 60
200 25 0 0 225 1
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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