AoeStats
← Baron Morg Von Wigard

African Clearing

506414452Analyzed
4v4 RM · 2mo ago on Sep 13, 2026· 23m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1402
+13
🇩🇪 Khitans · Germany
1397
+13
🇫🇷 Goths · France
1384
+14
🇺🇸 Saracens · United States
1326
+17
vs
🇩🇪 Muisca · Germany
1346
-15
🇧🇷 Huns · Brazil
1335
-14
🇨🇳 Celts · China
1331
-14
🇨🇭 Magyars · Switzerland
1328
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,009 13:04 17:50 — ⛏ Fast Castle
41 990 12:33 — — ⚔ M@A into Towers
37 880 13:29 20:26 — ⚔ Scout Rush
35 843 13:02 — — ⚔ Tower Rush
34 806 12:34 21:03 — ⚔ Drush
29 695 11:25 23:41 — ⚔ Scout Rush
28 680 12:20 22:51 — ⚔ Archer Rush
18 419 13:23 17:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,945 3,248 570 100 8,863 9,246
4,675 2,876 540 725 8,816 8,780
4,020 2,640 1,220 100 7,980 8,143
4,885 2,328 695 0 7,908 8,690
4,465 1,947 800 100 7,312 8,004
2,605 2,191 50 995 5,841 6,719
3,505 1,631 390 100 5,626 5,327
3,175 1,678 250 115 5,218 6,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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