AoeStats
← 魔法少年賈K

Yucatan

512332640Analyzed
2v2 RM · 3d ago on Oct 9, 2026· 48m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Inca · Switzerland
1235
+16
🇩🇪 Britons · Germany
1197
+17
vs
🇦🇷 Mongols · Argentina
1236
-16
🇹🇼 Mongols · Taiwan
1227
-17
Player eAPM Actions Feudal Castle Imperial Opening
67 3,258 10:53 22:37 44:01 ⚔ Drush into Skirms into Archers
58 2,816 10:36 14:10 33:37 ⛏ Fast Castle
50 2,404 10:29 18:15 — ⛏ Fast Castle
40 1,939 9:47 21:11 40:08 ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,925 18,508 8,305 2,250 49,988 51,103
19,500 12,080 5,180 3,450 40,210 41,034
13,025 8,839 7,470 2,190 31,524 33,905
8,565 6,170 3,340 3,025 21,100 23,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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