AoeStats
← 魔法少年賈K

Arabia

512330440Analyzed
2v2 RM · 3d ago on Oct 9, 2026· 32m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1669
+2
🇩🇪 Koreans · Germany
1181
+16
vs
🇦🇷 Mongols · Argentina
1245
-9
🇹🇼 Magyars · Taiwan
1236
-9
Player eAPM Actions Feudal Castle Imperial Opening
64 2,076 9:30 24:47 — ⚔ Archers into Skirms
58 1,871 9:21 27:12 — ⚔ Scout Rush
51 1,658 9:21 21:14 — ⚔ Scout Rush
44 1,421 8:27 20:31 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,900 5,670 6,420 200 26,190 26,915
8,525 6,422 3,155 150 18,252 18,837
8,675 4,753 1,830 100 15,358 16,301
8,070 5,113 1,000 375 14,558 15,602
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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