AoeStats
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Arena

512327590Analyzed
2v2 RM · 7d ago on Oct 9, 2026· 37m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Armenians · Argentina
1234
+11
🇹🇼 Poles · Taiwan
1225
+11
vs
🇵🇪 Vikings · Peru
1131
-12
🇩🇪 Slavs · Germany
1097
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 1,398 9:55 14:51 31:11 ⛏ Fast Castle
35 1,314 9:25 20:49 31:22 ⚔ M@A FC
24 898 11:32 16:21 33:56 ⛏ Fast Castle
24 892 14:10 17:46 31:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,690 10,210 13,680 1,500 47,080 53,711
13,905 9,400 4,600 950 28,855 34,208
15,215 9,725 2,245 950 28,135 33,620
14,480 7,210 4,795 750 27,235 34,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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