AoeStats
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Arena

512320896Analyzed
2v2 RM · 4d ago on Oct 9, 2026· 46m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malians · Türkiye
1221
+17
🇨🇦 Khmer · Canada
1203
+17
vs
🇦🇷 Armenians · Argentina
1236
-17
🇹🇼 Cumans · Taiwan
1226
-17
Player eAPM Actions Feudal Castle Imperial Opening
45 2,110 9:33 21:00 34:04 ⚔ M@A FC
41 1,925 9:01 20:23 36:00 ⛏ Fast Castle
29 1,351 10:06 20:17 36:26 ⚔ Archer Rush
29 1,373 10:47 20:30 36:45 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,730 16,360 13,825 2,830 63,745 67,064
27,630 12,003 12,715 850 53,198 61,637
21,900 8,080 12,400 2,415 44,795 50,802
15,980 9,730 4,100 1,500 31,310 39,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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