AoeStats
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Black Forest

511453025Analyzed
3v3 RM · 1mo ago on Oct 5, 2026· 73m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
955
+33
🇹🇷 Turks · Türkiye
947
+10
🇧🇷 Teutons · Brazil
877
+13
vs
🇵🇪 Mongols · Peru
839
-12
🇨🇱 Cumans · Chile
836
-12
🇨🇴 Bohemians · Colombia
747
-9
Player eAPM Actions Feudal Castle Imperial Opening
45 3,302 11:16 17:15 38:09 ⛏ Fast Castle
29 2,138 14:27 20:28 31:13 ⛏ Fast Castle
22 1,656 11:47 16:35 28:09 ⛏ Fast Castle
11 809 12:24 35:39 46:22 ⚔ Archer Rush
9 681 13:08 23:43 34:46 ⛏ Fast Castle
1 76 14:54 — —

Resources

Player Food Wood Gold Stone Spent Collected
46,445 25,728 27,525 3,680 103,378 118,316
46,565 13,735 32,075 4,065 96,440 102,249
39,270 27,680 22,440 2,900 92,290 96,541
17,145 15,801 6,210 3,345 42,501 48,658
11,525 12,425 6,880 2,050 32,880 39,553
1,550 907 190 20 2,667 3,372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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