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African Clearing

512108398Analyzed
4v4 RM · 9d ago on Oct 8, 2026· 55m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1404
+5
🇲🇽 Vietnamese · Mexico
1233
+11
🇨🇴 Saracens · Colombia
923
+23
🇳🇮 Ethiopians · Nicaragua
876
+24
vs
🇹🇼 Mongols · Taiwan
1148
-18
🇺🇸 Danes · United States
1099
-16
🇺🇸 Saracens · United States
1087
-15
🇺🇸 Chinese · United States
1056
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 3,184 11:19 23:02 40:03 ⚔ Scout Rush
30 1,642 13:54 23:08 54:22 ⛏ Fast Castle
28 1,549 14:20 27:53 46:57 ⚔ M@A into Archers
25 1,412 12:26 20:51 38:22
25 1,378 13:48 28:17 45:51 ⚔ Archer Rush
19 1,030 21:06 26:24 — ⚔ FC into Towers into Archers
19 1,052 15:51 22:27 52:09 ⚔ Archer Rush
15 845 13:50 23:11 —

Resources

Player Food Wood Gold Stone Spent Collected
35,755 26,056 11,930 3,000 76,741 80,050
15,630 13,188 8,915 1,460 39,193 42,657
15,050 13,077 7,760 1,205 37,092 48,187
13,685 13,612 6,370 1,700 35,367 41,827
14,155 10,473 4,015 2,550 31,193 38,623
14,330 12,324 3,440 950 31,044 34,583
9,125 10,035 5,600 960 25,720 29,182
4,700 4,258 745 650 10,353 10,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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