AoeStats
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African Clearing

513315519Analyzed
4v4 RM · 6d ago on Oct 13, 2026· 49m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
1442
+9
🇨🇴 Bohemians · Colombia
1275
+15
🇲🇽 Varangians · Mexico
1263
+16
🇺🇾 Chinese · Uruguay
1204
+17
vs
🇺🇸 Vikings · United States
1279
-15
🇺🇸 Japanese · United States
1264
-20
🇺🇸 Britons · United States
1243
-14
🇺🇸 Franks · United States
1242
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,451 12:34 29:19 — ⚔ Archers into Skirms
40 1,977 12:08 18:21 47:41 ⛏ Fast Castle
36 1,769 13:12 22:52 39:51 ⚔ Scout Rush
35 1,727 12:37 17:59 43:55 ⚔ Archers FC
32 1,557 13:44 27:18 44:18 ⚔ Archers into Towers
26 1,290 11:48 23:36 43:20 ⚔ M@A into Towers
20 968 12:59 22:56 47:44 ⚔ M@A Rush
14 692 14:16 26:07 39:34 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,410 12,691 24,080 3,100 71,281 74,667
11,075 10,883 9,090 2,455 33,503 38,542
15,475 9,770 5,225 3,005 33,475 33,732
11,700 11,550 6,610 2,350 32,210 34,642
12,035 10,104 7,885 1,750 31,774 34,556
12,455 10,209 4,550 2,550 29,764 32,923
13,475 5,525 7,520 1,275 27,795 31,255
9,150 9,251 2,525 600 21,526 25,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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