AoeStats
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Pilgrims

507939629Analyzed
4v4 RM · 14d ago on Sep 20, 2026· 35m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Byzantines · Taiwan
1275
+14
🇦🇷 Wu · Argentina
1255
+14
🇨🇳 Italians · China
1227
+16
🇨🇳 Vietnamese · China
1216
+16
🇨🇳 Koreans · China
1300
-18
🇦🇺 Malay · Australia
1241
-16
🇦🇷 Khmer · Argentina
1177
-13
🇺🇸 Poles · United States
1168
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,506 13:29 18:22 — ⛏ Fish Boom FC
33 1,188 11:26 15:34 28:26 ⛏ Fish Boom FC
27 969 13:13 22:25 — ⛏ Fish Boom into Galleys into Fire Galleys FC
26 932 12:35 16:30 — ⛏ Fish Boom FC
23 830 9:37 16:54 32:46 ⛏ Fish Boom FC
21 743 13:10 17:34 27:28 ⚔ Fish Boom FC into Archers
19 671 11:29 17:23 30:27 ⛏ Fish Boom FC
16 566 12:23 17:52 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
19,120 18,768 11,705 1,050 50,643 51,679
16,905 14,720 10,360 1,545 43,530 43,615
12,065 15,325 4,790 1,605 33,785 39,741
9,650 11,063 4,150 4,400 29,263 37,997
12,260 10,810 3,380 2,250 28,700 33,525
7,950 10,487 4,200 1,700 24,337 24,825
5,100 8,833 3,720 1,420 19,073 23,529
5,745 5,499 2,210 200 13,654 13,455
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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