AoeStats
← WARChris

African Clearing

513476497Analyzed
4v4 RM · 5d ago on Oct 13, 2026· 60m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mapuche · Germany
1833
+6
🇩🇪 Danes · Germany
1746
+8
🇩🇪 Varangians · Germany
1608
+13
🇩🇪 Slavs · Germany
1542
+15
vs
🇺🇸 Bengalis · United States
1592
-12
🇺🇸 Vietnamese · United States
1561
-11
🇵🇪 Georgians · Peru
1549
-10
🇳🇱 Tatars · Netherlands
1520
-9
Player eAPM Actions Feudal Castle Imperial Opening
50 3,043 11:39 15:31 50:37 ⛏ Fast Castle
50 3,003 12:02 25:49 44:30 ⚔ Scout Rush
50 3,004 12:47 17:26 35:48 ⛏ Fast Castle
49 2,962 12:21 16:02 29:37 ⛏ Fast Castle
47 2,856 13:13 16:58 37:12 ⛏ Fast Castle
39 2,374 12:46 16:22 40:21 ⛏ Fast Castle
27 1,610 12:30 16:49 41:14 ⛏ Fast Castle
23 1,378 13:05 17:31 36:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,275 39,931 34,760 4,980 95,946 101,500
43,535 25,147 17,005 5,250 90,937 92,843
39,865 21,923 19,775 3,100 84,663 103,389
25,100 32,050 16,725 1,080 74,955 75,606
27,020 23,593 19,595 2,000 72,208 73,772
26,090 19,715 10,555 2,690 59,050 60,530
25,870 13,828 9,690 2,375 51,763 56,955
18,240 10,860 15,225 1,615 45,940 52,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.